1/24/2024 0 Comments Rivals of aether l cancelPressing the dodge button as your character hits the ground while in hitstun lets you quickly get back up instead of bouncing off the ground and grants you brief invincibility. If the background turns purple, the character is guaranteed to be killed, even if the player uses DI.If a horizontal light flash appears, the character will be killed by the attack unless the player uses DI correctly.If normal light flashes appear, the character will likely not be killed unless the player has very bad DI.When a character is hit, different types of hit effects appear. Used to slow down or speeding up your horizontal trajectory. This lets players escape multi-hit moves.ĭuring hitstun (knockback) you can influence your horizontal trajectory by holding directions, slightly accelerating your character towards the direction held. Thus the highest angle change is achieved by holding a direction perpendicular to the default launch trajectory.ĭuring hitlag you can hold a direction to very slightly move your character towards the held direction. However, it can have the opposite effect if poorly used.Īfter getting hit your character enters a very brief hitlag (hitpause in the dev mode files) animation before getting launched.īy holding a direction after the hitlag ends, you can influence the angle you get launched by up to 18 degrees. It is a very important mechanic to understand as it helps you both escape combos and survive longer. DI is the act of influencing your character's trajectories when you are getting hit.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |